Tearlaments

Master V from on May 11th, 2024
cp-ur 1020 + cp-sr 480
44 cards

Notes & Combos

List I used for the master climb, all engine all gas no handtrap gaming. Engine feels very respectable for breaking boards and for going first the horus engine makes the engine feel a little more resilient to handtraps (King Sarc/Imsety pitching rainbow bridge is basically a FTK).

Unlike other horus tear builds I REALLY wanted access to the horus engine every game since it helps alot with your grind game and board breaking capability, I usually don't pay much mind to a deck/engines ability to put damage on the board but the full horus engine really puts an insane amount of pressure on the board.

The non imsety horus monsters are bricky but at the cost of 2 more bricks its imo worth it for extending your plays/breaking boards, if you find that you dont need to mill more you can setup harbinger and photon lord as part of your endboard instead of making TZV.

Rainbow bridge of salvation is the goat of the deck, you have 3 targets.

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