Thunder Dragon

Master V from on May 4th, 2024
cp-ur 1080 + cp-sr 420
40 cards

Notes & Combos

I wanted to try things in diamond as it will prob take a bit until i try them again I tried Branded variant and it was working nicely at m1 but not so well once the season started. The build has a lot less room for non engine, it still bricks and it plays worse than branded into maxx c and going 2nd while a lot of times it feels like worse Branded and worse ThunDra, struggled a lot vs floodgates that I usually don't struggle against like DiFi, and obviously barrier statues and fossil dyna as the deck has no out to it.

This current list was what i used from d5 to m5, with the exception that i forgot to add Sprind and instead i had Dharc, the 2 times i summoned it one i crashed to add vision and the other was so them pop it for me tonadd vision. Sprind line doesn't come up as u can tell, took me almsot the whole climb to miss it.

The engine is fun but obviously you would wish u had hand traps instead when u go 2nd, going first it pretty solid when maxx c doesn't resolve.

The combo is og/dark eff> ss bystial> ss vision> ss accel (if no Lubellion)> ss vision> ss dis pater> dis pater ss banished TD> ss Colossus. If u also have roar u tribute summon roar that way u can make Baronne and use what u float off roar for Colossus (usually hawk to mulligan the og/dark+smth else).

Next pack bringing S:P and Horus will shake up things a lot, but I'll definitely be playing the baseline list with 3 imsety, 2 king's sarc and 1 hapi, as a starting point, prob with 1 less baldrake.

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Replays

I always share replays in MD, most of the duels are either wierd hands, trick situations or cool interactions. Check my profile (817-429-458) I always try to add new replays.