Notes & Combos
Diamond 4-> Master 5 climb with Horus package. Prior ran same list -horus.
This deck is very fun
Opted out of trying to slot many handtraps. 1 Veiler in hand doesn't cut it bar vs Tear, if you are lucky. So be a man and Burn, Beatstick, and VBA/Subversion search for removal. Horus gives unholy gass potential but be glad Synchro Spam isn't common right now.
Game plan:
Horus Package enables GY effects like Shell, Rimfire, and dumping Emperor/Tri-Blaze or even Trooper if you have s.ash . If you have S.Ash, or Trooper + diabell, or similar combo pieces to FTK: make Photonlord => oh look, Nib / Gamma / Crow immunity.
Volcanic Shell + Imsety is disgusting and gives reason to run Shell and Horus, and with it I can also run Fire Ejection to dump shell in addition to rimfire. Ejection + Trooper could FTK with various inbetween: req 3 synergizing cards. Ejection also stops Gamma & Imperm with the token, came up 2-3 times (got a prompt after it popped) .
Volcanic Blaze Accelerator is a soft once-per = V.Shell special summonable twice. Add 1 Emperor special => FTK potential if a Bomb Token exists.
Maxx "C" on your Imset? Idk,😭. S.Ash searching poplar for temple s/t flamberge, s/t s.ash, I:P on field pass is best you can muster for +2 "C" draws.
Decide on S.Ash normal or Trooper normal: If I have no Eject/VBA besides normal trooper, and can't FTK => S.Ash is better. If you can Princess recurse and dump trooper => S.Ash is better.
Sunlight Wolf is most expendable here. Cerberus in theory is too, but it's hard to miss out on.
Birch > 2nd Flamberge, s/t it on temple. SO much less bricky.
Match ups
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Kash & Shifter: you hard lose. This deck can do jack diddly to them.
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Rescue Ace. With this much Gass potential I even played through a Maxx "C" while they went second. Fire Art for lethal.
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Stun, mixed bag on what floodgate, but generally miserable. I do laugh whenever they take 4K to stop 1 summon/effect, makes life a lot easier.
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Lab, it's hard to lose to them going first or second. You gass through, lethal with emperor in 4 turns no matter what AND outresource them. Even Skill Drain could fail depending on how accesible Tri-Blaze and Emperor are.
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Chimera, near impossible to stop if you go second, but they lose to you're going first.
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Tearlaments. Mixed bag. You can expect to win if you ash/imperm
Replays
ID: 282-051-848. I have 1 recent replay showing Horus protection FTK, other 3 recent replays still apply.