Notes & Combos
A more serious list meant to go first as expected than my previous one build to synchro on turn 0.
Upped to 60 with more starters and 1-ofs to make going first better through disruption, so less likely to draw soft-garnets and the extra soft-garnets, like synchro rumble, help turn 1 boards and follow-up when disrupted but lower average hand trap quality.
Ash, Maxx-C > Ogre, Gamma ~ Droll, Bystials, Veiler > Belle + Nibiru
Added emblema despite it being a spell that stays in grave and locks you due to the increased count making it harder to draw non-normal summon starters