Notes & Combos
Hello!
This was my first time reaching master 5, and it honestly went quite well. Tenpai was not terrible as you have many ways of ensuring they do not otk you so you can follow up next turn with something like Illusion Beast.
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Some Insight on my decklist:
- I tried running the patchwork engine however I replaced it with a tiny Yubel package. Patchwork is not adding much to the ceiling to the current state of chimera in MD (at least until fiendsmith comes out). On the other hand Yubel is great at not only baiting handtraps but giving you access to a free moneter negate and baiting out infinite impermanence. Plus you get to run the broken Yubel Super Poly target so that is another bonus.
- Super Poly is a must as it has won me too many games against tenpai, you can run 3 but I went down to two to add a 3rd nibiru. You can replace nibiru for a 3rd super poly or another handtrap.
- Beatrice isn't mandatory, but It can get you out of a pinch in some niche situations. Beatrice only becomes mandatory once we get access to Fiendsmith.
- Chimera the Illusion beast is an extremly broken card, with the addition of Nightmare Apprentice you can easily guarantee he can gain an additional 3 attacks which is game usually.
- Apprentice also allows a consistant way to summon Chaos Angel! Sometimes Chaos Angel is your only out to a card so having access to it is great.
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The only thing I would probably change is exchanging the 2nd copy of Guardian Chimera for another super poly target like Mudragon. I did not really summon the 2nd one too much, and when I did it wasn't very impactful.
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Thank you for reading through this if you did! I had fun running my favorite deck so have fun trying out Chimera if you end up picking it up!
Replays
ID: 565-603-192
I only have a few replays, I didn't think I would make it here so I did not save many games.