Notes & Combos
Tiaraments strongest!
I wanted to try the P.U.N.K. engine with the Tear girls after Arise-Heart was added and I think it still works well (the deck sometimes bricks but with the field spells to 1 copy and the hits to Tear names and Sulliek what else can we expect). This variant is the one that has the highest ceiling in terms of endboards and I think that is what Tear needs in this format. I now play Ash, Gamma and TTT for Maxx "C".
You can maybe modify the main and extra deck a little bit to your liking. The card that came up least often was AFD, but if it resolves you just win the game instantly lol, specially if you can pop Wraitsoth to end with Perlereino for a potential extra pop on their turn.
Kash is the biggest issue for this deck (obviously). Going second against them is just borderline impossible to win if you don't have handtraps. TTT helps going second to overlay Zeus on top of Arise-Heart, Ash helps stop Planet Pathfinder/Wraitsoth and Gamma can potentially stop them from making Arise-Heart if they don't have more extension (you have to think about when to activate though).
Anyway, have fun and remember that Kitkallos is best girl.