Notes & Combos
My first time being in Masters, and that with the most EPIC DECK🗣🔥
Goblin only D5->D2->D3->M5
Goblin Trap is Amazing against Tenpai it offers: ●Protection ●Spell/Trap removal ●GY control
Side note:Ogre is the only handtrap that works from face up on field so you can surprise some opponents
My choices: ● Bigger psychic package: this deck can easily die to a single handtrap when the normal summon gets negated so I play more to draw more extenders, haven't bricked on them once till now.
● No Totem Bird: I saw some other people use him and it didn't really work for me needing 2 wind monsters is too specific because you mostly use your speeddroids to go into Gabonga.
● Handtraps: this is just a preference but I really like 3 ogre because they're good into Tenpai but you can switch it out for another hantrap, I cut 1 imperm because if the opponent has Tenpai fieldspell it's useless but it's still relatively strong.
● Other EX Monsters: For me Zeus came up for me almost never and Downerd or Fortune Tune even less, one fun thing you can do tho is use xyz trap to summon zeus during opponents battle phase.
Starters:
Tour Guide adds an amazing normal summon to the deck which deck doenst really have for now and is an amazing 1 card starter.
Terrortop is perfect for the deck it still gives you the ability to normal summon but can full combo by itself.
If anybody needs it I will post a cmombo guide in the comments
Replays
ID:793-227-359 My latest 4 replays will showcase the deck 3 against Tenpai