Notes & Combos
Desired Endboard: Fountain, Herald, Croc, Lancea.
Goals: Draw up to 7 cards in one turn (very addictive). Get Lancea out and stun the opponent. Deckout or swing for game.
Pros: Strong against both handtraps and boardbreakers. Imperm on hugin? Summon diva. Imperm on diva? Make sprind. Herald stops nib and the opponent can't activate droll, veiler, ogre and more! Boardbreakers aren't that scary because you usually have an omni paired with the hugin or slumber protections. Lancea can float into trish. It's not just the field, the opponent also has to deal with the runicks and followup on hand. Deck is super consistent.
Cons: This is a neutered version of the TCG/OCG deck. The good runicks are limited here and you also have to beat the maxx c minigame every time. Can't stop the opponent with handtraps and you have no battle phase. Needs a good pilot.
Extra: You can play 3 mirrors but I hate having too many normal summons on hand. I wish I could play more runicks, but only the bad ones are left. Sleipnir, Sp and Gymir were just bad in this deck. I kinda miss Graydle and Trish Zero.