Infernoid

Master V from on October 17th, 2024
cp-ur 840 + cp-sr 750
60 cards

Notes & Combos

Got to m5 with this deck in 3 days of playing it. Didn't have time to post it earlier.

I decided to play this deck cuz I got destroyed by it a couple times pre support. The deck is honestly quite easy and strong when u get the hang of it.

You're just trying to resolve evil so that's why ur on 9 fusion spells and 24 infernoids. If u don't open fusion spells u can still fusion summon with proxy f magician but this does need a lot of GY set-up hence the reasoning and monster gate.

I ended up changing my build later to include a snow over a talents and running zeroboros over unicorn. Just to make the milling part of the deck stronger. This does add another summonable monster for ur reasoningate mills so keep that in mind

In the side there are other cards I considered: Left arm can be considered as a strong last resort to go search grass. With snow in the deck this becomes even stronger. Gamma, sales ban and prohibition are basically all there for ash cuz that card is really annoying. But they obv have other uses as well Gamma does add driver which is another summonable monster for reasoningate so keep that in mind. More void vanishment is good for if u mill it and can't add it from deck with evil. Mayakashi trap is insane together with rollback and an be consistently set up with beatrice but I don't wanna craft that card and black goat is a really flexible alternative especially going 2nd when u mill it

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