Notes & Combos
Activating 10 spells before playing any tenpai cards is pretty fun. Oppenents will scoop once they realize they've been using negates on the wrong engine. Use Sky Striker cards to break boards, then follow up with Tenpai cards after.
This version is worse at going first than other versions of Tenpai but it is very strong going 2nd, and is really good at playing through layered interuption. If you go first hope seals and forbidden droplet/widow anchor is enough.
If they can stop your tenpai plays, use Hiita, Prom Princess, Raging phoenix, and zealantis as a backup plan. If your missing this engine then just play Hiita and Sp knight, and use the rest of the available spots for other synchro 7's and 10's
Flex spots would be Kurikara, Pankratops, and Fenrir. ED flex spots would be Ruddy Rose.
You could swap the Main Deck flex spots for handtraps/ a spicy seals target, but Best seals target in this deck is probably Fadra, effect summon Chundra and then in BP you can make meateorburst/Rose dragon/samurai destroyer to stall.