Notes & Combos
This deck favors going 1st, and set up a board. With Mikanko running rampant, watching coin toss result becomes more important.
The deck's combo lines are not linear, so you need know and remember which card you can still play (since most of them have once per turn's effect, and your precious normal summon is limited). But, the most common idea of playing the deck with the new support would be to dump Photon Jumper to GY and use its effect. This means Hundred will most likely need to mill Jumper.
Replays
The replays (with gameplay explanations on the combo as well as the match ups against other decks) : https://youtu.be/t-vY418LSWw .
The explanations for my card choices and alternative cards you can play are on the description of the linked videos.