Notes & Combos
Cutting all the extra bricks. Just the neccessary cards for the OTK. This list cannot go 1st no matter what, but it should be fine in MD since you can just always go 2nd :)
Biggest struggle is to not fall asleep while waiting for your opponent to finish their combo.
Try to setup fortress and then make Ultimate Ancient Gear golem with the trap. Setup trap using commander. Special dark golem somehow -> add commander + trap -> discard commander -> commander setup trap -> fusion into ultimate and gg.
Sometimes you need chaos golem, but usually you OTK with ultimate.
Some options you can run:
- Verte + overload fusion, could be neat last push into chaos golem.
- Gizmek frog for stronger push with urgent schedule.
- Regulus and search it with sargas that you summon with the rank 4 springans card, but imo this eats too many extra slots.
- 1x OG golem so you can make rank 8 with commander, but Idk why you would? Maybe like photon lord or something?
- AG dragon for spell/trap negate, but again this is for going 1st, which we don't have to do in MD.