Notes & Combos
Ran out of dust and gems before I could craft a better handtrap suite so just rolled with what I had.
Reasoning for ratios:
- No temple: Just didn't really like to see it. Yes it provides an "endboard" against maxx c but we have the XYZ for that
- 2 Kirin instead of 3: 3 is probably better but the shuffler hates me and keeps giving me Kirin + no fire so here we are
- No Pyro Pheonix: Ran out of dust and no space in extra deck. Found out during testing that you don't really link 4 enough to justify it.
- Snake-eye/Skyburn: Here for follow up. They both put in work but there were times when opening it going first without gas just sucked.
- 2 Consorts: I wanted to play 3 and tested with 3 but same problem as kirin.
- Handtrap/Boardbreakers: Loses to Maxx C so have all the counters there. Ran out of dust for ogre else I would've ran it instead of probably a veiler or droll. Really wanted a 3rd Nibiru too to pair with my other handtraps but the deck size was already getting a bit too big. Only put in 1 droll as a crossout target since pure snake eyes don't lose to it.