Notes & Combos
Standard "Pure" going second Musket build with adventure thrown in and with more of the bad Musket cards added because almost all of the handtraps/tech options are gone. Extra deck is basically useless outside of Max/Underworld Goddess/Knightmare cards, I summoned Crazy box once as a joke the other cards never came up.
I thought about running 3 lightning storm and cutting down on the bad Musket cards but come on you know you want to +5 off summoning Max.
No idea if triple tactic is good or not in this event, didn't draw it in 30 games but that one copy of Illegal Knight had a 75% chance to be in my hand.
Replays
Master duel ID: 302-528-256
As always my most recent replay is from playing this deck in the event.