Notes & Combos
Just another submission mostly repping kenn¥'s list. The one thing I disagreed with was Jack-In-The-Hand when Alpha and Zeta are limited. It can still safely resolve using the other three names, but a gimmicky searcher for the bottom 3 names felt iffy so I swapped to a Triple Tactics package.
I waffled back & forth on fewer trap names for more Thrusts but in the end I just stuck with the traps.