Notes & Combos
Surprise! 0 handtraps and almost all gas! I really like the modern iteration of Infernoble, honestly. The deck has now an identity, instead of smoke grenade auroradon turbo. Now, why 0 handtraps? Because you don't lose going 1st, but despite lots of gas, you risk a lot going 2nd. Without maxx C, this is a lot more viable. No bamboo swords because they're the worst garnets ever. Draw cursed or broken. YEP, congratulations, you have 2 dead cards. Deck's really fun, non-linear, wombo combo, and surprisingly interactive. Thanks for reading this far, and until the next time, see you.