Notes & Combos
Quintet Turbo with Fortune Ladies (Feat. Charmers & other Magicians)
Main goal is to send 5 diff. spellcaster monsters to the GY in order to summon Quintet Magician with Magicalized Fusion (during your turn) or with Necro Fusion (during opponent's turn) for board wipe. Preferred to dump 6 spellcasters to counter CBTG.
FL Calling locks you out of summoning Link/Xyz/Fusion monsters after activation so it should always be the last priority.
FL Water's effect is not HOPT so it's abusable with Monster Reborn.
Synchro Line (Without adjusting FL Past's Level):
- Zero Dragon: FL Past + Apprentice + (FL Water / Silent Magician) - Zero can summon Lv. 9 Trishula when destroyed.
- Trishula: FL Past + 2 Level 4 monsters - Not recommended as Silent Magician's negate is useful.
- FL Every: FL Past + Apprentice - Goes back to your field from GY during opponent's EP.
Ash can also be used as a tuner when desperate but it's better to keep as a handtrap.
Level 1 monsters can make Nightingale -> Downerd -> AA-ZEUS
Since Accesscode is banned, I find Zeroboros to be a good replacement when summoning with Selene.
Didn't use Eria, the Water Charmer because there are few WATER-based deck matchups.
Overall, aside from bricking issues, this deck is susceptible to Imperm & Droplet due to the lack of omni-negates and is easily countered by D. Fissure.
Not really recommended for everyone to try & play unless if they're fond of the archetype.