Notes & Combos
Expectations: Woah super toxic FTK let's go
Reality: Lose 5 coinflips and still win blind second because nobody expects lancelot to board break & setup triple negate board.
Okay let's talk galaxy-photon. All the combo pieces are unbanned, but due to no Photon Lord/Hope trance has no payoff due to its lock (so we drop it).
Instead you need to rely on generic rank 8s & 4s. You want to make a rank 8 that can detach afterglow, (usually felgrand or sky prison), and be smart with your searches.
Note I play numbers last hope at 2 since it's a good turn 1 play and a good turn 3 play. Although the LP cost is rough.
Usually you can make 2 generic xyzs + link 2, or 3 generic xyzs.
Because you can't burn through as many resources as a normal galaxy-eyes deck (no trance) you can play it as a midgame control deck, spamming out a xyz every turn.
You can play the FTK like I did, but honestly removing Photon timestop and more of a ED toolkit is prob better.
Cards I tested out and removed (before the 5 winstreak).
Photon Slasher - even with this the rank 4 ftk line is just so much more consistent, esp since you can't search this with wizard or soldier and you need your GPD search for timestop.
Draglubion - Heart-eartH sounds good but I never summoned it. Too much generic removal, can't consistently make it + dingiru. Tri-Head dragon was supposed to go too (the second draglubion target, never summoned it either) but I forgot.
Replays
I saved the 5 winstreak replays, warning I will probably delete them after the event ends to make room.
User ID is 060-511-858.