Notes & Combos
With a good starting hand, this deck can manage to 2nd turn OTK in some cases.
Trap Trick has been in my starting hand more often than expected, so on your opponent's turn you can wait for their first plays and then seek for a fitting trap. If you activate Pot of Desires before though, you run into the risk to reduce or even run out of Trap Trick targets.
Lost Wind is also a quite underrated card - while it can't be played as handtrap, its effect is permanent and it recycles itself from the GY once.
Alpha has been incredibly useful in this format and helped to break boards a lot, his summon condition is also not once per turn only.