Notes & Combos
The idea of the deck is not allowing the opp to develop their turn by using disruptive handtraps OR just breaking their board with spell cards. Then you make strong rank 8 or rank 4 xyz and should win.
The idea of the deck is not allowing the opp to develop their turn by using disruptive handtraps OR just breaking their board with spell cards. Then you make strong rank 8 or rank 4 xyz and should win.