Notes & Combos
Playing Ghoti once again! This time with a more midrangey build (no Coelacanth), since the biggest combo payoffs (Aegirine, Dragite, Chengying, Stealth Kragen, ...) were forbidden in this Theme Chronicle. I know this might not be the most optimal Ghoti build, but it was very fun to play in this event.
Sekka's Light is such a crazy card in a deck like this. You get to go +1 and then you can even cycle another card, potentially shuffling back any garnets you have drawn.
Since Ghoti takes a while to get going when compared to other decks, I tried to lean into the turn 0 shenanigans (by using Snopios, Zep and Hop Ear Squadron, possibly Minairuka as well), so I can try to start combos on the first turn of the game even when going 2nd. Included a few spicy tech cards (Gizmek Uka + the Penguin package) for some fun!
Replays
You can check out some fun duel replays in this video, along with some more thoughts regarding the deck. Hope you enjoy!