Notes & Combos
Nekroz is viable for this event and extremely fun. This list went through a lot of variation throughout playing the event but I ended on this.
The ideal endboard of the deck is to end on a board of Unicorn pass with Trish in hand as protection/follow up, but depending on the hand you can end on additional interuption such as Rhino/Areadbhair/Droplet.
The Extra isn't really that important outside of diviner sends and Dyna Mondo. Artemis gets rid of the Unicorn lock/makes a light and Exa enables a cool line off of recycling the diviner send for an additional proc ontop of disruption with Rhino.
Replays
I didn't really know what I was doing so i'll let my gameplay speak for me
ID: 752-080-015