Notes & Combos
Mulcharmies being Lvl 4s just makes them so useful in this event build. Handtrap ratios are weird because I want to make sure Crossout is absolutely live to survive Nibiru or Droll (+ both are good into Lightsworns and Plant Link respectively). 3rd Fuwalos is nice if you have the dust.
On a budget so I just made the ED toolboxy, so 2 Lvl 4s can always be the best disruption for any matchup. Thinking of swapping Exceed for a better summon.