Notes & Combos
Two Dragons and the Grip are definitely not typical, but I found that they were great for unexpectedly closing out games, or even just for clearing up all the Ice Barrier tokens your opponent uses to wall up after you flip Discord.
I would play more Heat Waves if I had them. Half the time, your opponent just scoops. The other half, it stuns them for a turn so you can then OTK with Dragon and Grip.
Supernatural Danger Zone is probaby a suboptimal choice, and I didn't see it much anyway. But it was always funny when I got to play it.