Trap Monsters

Water and Wind from on August 16th, 2024
cp-ur 150 + cp-sr 450
44 cards

Notes & Combos

Didn't really have any material to work with but had a few funny cards so I made the best of it, very budgetable deck that can easily be modified, the Imperial Iron wall allows easy reuse of the Paleo's and denies a lot of the strong event decks from banishing your stuff.

Base idea is to survive long enough for you to chip down as much of the enemies Life Points as possible and then trick them with Zoma, Cylinder or Dimension Wall for Lethal, worst case just slam them down the 3k beatstick God Slime.

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