Notes & Combos
Going first ideal combo is to have Tear Name + Mirrorjade + Cryme + Expulsion. We can protect our Expulsion play with Cryme on their turn. Once they're Ido locked they usually surrender.
Going 2nd we have a lot of boardbreakers and handtraps, just need to hope we draw some.
If we manage to resolve Grass, just summon a bunch of Masquerades and make sure to grab Cryme or make the Ido lock to protect against Evenly Matched.