Notes & Combos
Main advantage of this deck is that it's quite resilient to disruption, unless you brick, which is a possibility (although it rarely happened for me).
Lots of options to start combos with. The Tearlaments main deck cards don't have any restrictions on their fusion targets, so they can also fuse into Branded Despia fusion monsters if your graveyard/hand/field is also dumped with the Branded Despia main deck monsters.
If your Tearlaments main combo gets disrupted, you can surprise opponents with an NS Aluber or Branded Fusion right after they used up their resources to stop your Tearlament plays, and vice versa.
The deck runs 60 cards though, so your mills will not be always as crazy as the mills of a regular 40-card pure Tearlament deck, unless through Grass, which is even crazier if you get it to resolve. XD
Replays
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First 4 replays