Notes & Combos
2nd and last iteration.
- Cut the 3 Into the void and add 2 Desires.
- Add 1 Causality give me a few easy wins.
- Sometimes i miss the 2nd Guile due PoD.
1st iteration of cubic deck fr WCQ.
- Into the void its an "high risk, high reward". As cubic deck we cant out play mid-range decks thats why we need to end the duel as fast as posible and gather all the pieces to complete the OTK.
- 4 backrow removal because all the anti-tear we will prob see (depending on the meta this would/could change).
- 3 Droplet: We dont really care about Tear unless they set up Dweller and thats why we need it.
- Souls gives u a lot of "plays": bait negate, link climb body, draw power and discard play. Still thinking to cut it at 2/1.
- Maxx C over regular millers (reasoning/gate) its huge even as 1v1 trade, reduce the board presence and allow u to make the OTK but if they want to take the challenge, well its mostly a win.
- Guile ez unification trigger plus 800dmg (a lot of times that minimun extra dmg decide the entire duel).
- Indiora in case we r lucky against tear plus an extra 800dmg.
- Sometimes I miss Causality and could probably add it by cutting 1 souls.
- 4 mat Zeus its kinda ez whit 2 lvl 1.
- Anima its a big bait fr negate.
- Cerberus to deal whit bagooska lock.
- Still thinking to swap Zeroboros but the non target banish its really good.