Notes & Combos
Combo's below. Alot of the non-engine and extra deck cards were changed during the climb, Gamma was the latest inclusion as a way to help the mole cricket and vernusylph openers less vulnerable to ash blossom or to stop maxx "C" and get a little extra material on board.
Mole Cricket: Summon Mole Cricket, activate effect. Special Summon Camellia, if the opponent has the strongest monster on the field also special sunflower. Camellia effect to send Sacred tree, add Blessing. Use blessing to re-summon mole cricket, synch beast using mole + camellia, Resummon Mole-cricket with its effect Pass turn. ASAP on the opponents turn send cricket to summon camellia, milling Sunflower if you dont have it on field, or sacred tree to add blessing if you do.
Camellia + Mole Cricket/Blessing/Vernusylph:Summon Camellia, Send tree, add to hand Blessing if you have Mole Cricket in hand, the other 2 then add Mole Cricket to hand. Special summon mole cricket using Vernusylph/Blessing. Use Mole Cricket effect + Camellia effect (mill 2) to summon sunflower. Synch Beast , resummon mole cricket. ASAP on the opponents turn send cricket to summon camellia, you can either send scared tree to add blessing for recursion next turn, or send stinkbug for camellia summon for battle phase protection.
1 Earth fairy + Mudora + Sacred tree: Mudora effect pitching the earth fairy in hand to summon Mudora. Activate Gravekeepers trap from deck and use its effect to send sacred tree. If you have Mole cricket/blessing/vernus in hand, add camellia and perform combo 2, othewise add mole cricket and perform combo 1.
Replays
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