Notes & Combos
Extremely satisfying and strong deck in a format that has been stale for a while now, Super Poly is a killer and Snake Eyes' lack of negates makes resolving Runicks quite easy.
Chimera's ability to handrip combined with how Hugin is a handtrap magnet makes your opponent often only have 4 cards to start with, and the Runick spells shine harder than ever when they're lower on resources. Sleipnir too is one of the MVPs, providing both removal and beast type tokens to fuse with.
Deck's biggest strength is how fast you chew through the Chimera cards, making every draw a live Runick while you have a bunch of fusion material, but this is also a problem if you fuse too much and run out of monsters which happened in a couple grind games. Once we have Tao, Diabellze, and Apprentice that will be mostly solved.
Also don't play Illusion Beast I never summoned it once even if sometimes you have a battle phase, play S:P instead.