Notes & Combos
Tons of removal, with Ki-Sikil consistently adding cards to press advantage even more. 45 cards reduce chance to draw Sarama, while allowing most of both engines so either can combo.
Deck is grossly weak to Nibiru (Caesar can negate only if the opp is foolishly greedy). Incredibly resiliant to board breakers like Evenly and Storm though, and has a lot of tools for dismantling boards itself. Sunny can "send to GY", Abominable doesn't target, S:P is an easy banish, and Shyama hates S/Ts.
Combo for Sunny, and if you don't have any usable Unchained cards end there. If you have Prison, either trap, or Sharv you can make plays. Dump Sunny to GY and get both twins back. If you can get Sharvara out here do it, popping trap or Aruha with Twin is good. Twin & Sharv make Yama, then do Unchained stuff to get out Rage & Caesar with Escape set. Yama & Sunny in the GY is extremely important
If you have a Live Twin extender, or enough gas with Unchained, you can get put Gryphon in the middle zone with Rage and Caesar flanking, as well as both traps set & Yama/Sunny in GY. Best board, won't see it often tho.
Just the B&B combos they get wild once interruptions fly. Yama & Sunny give a second wind after boards are broken or attacked into. Be careful of opp banishing cards or spinning them; its worth popping Rage with escape just to dodge effects which then gets Sharv/Sarama in hand and summons Sunny.
Replays
Replays: 405-418-694