Notes & Combos
Classic OG decklist, nothing special to talk about.
As For combos, I see a lot of people stopped utilizing Singularity due to spoly, but I think it is not that hard to predict spoly or at least you have higher chances of predicting it since most Despia Decks run 60 so only time u don't know for sure is if you see 40 cards which is Tear which like I said increases your chances and I had no issues with that running this deck to M1 last season.
Basic First Turn Combos include:
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1 Card Circular = 1 draw from Heatsoul ( made from splash + link decoder under Transcode talker) and then Heatsoul + Alembertian + Transcode = Terahertz + SF
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Circular + 1 = When u have Alembertian all the way to the left and your trio on the right( Transcode talker + link decoder + Splash mage) you special summon your extender under left extra zone and make Singularity above him, then you sac the monster under Singularity with Alembertian's effect and you reborn transcode + mathmech monster to make terahertz = Terahertz + Singularity + SF
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Firewall Dragon = Terahertz + SF (You have to send Diameter or any third mathmech that u are missing in order to utilize SF) so on their turn u send desave or Aggregator (same draw 1 with Heatsoul)
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Firewall + 1 = Singularity + Terahertz + SF
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Exceed = Terahertz + SF
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Exceed + 1 = Singularity + Terahertz + SF
Second Turn Combos:
It follows pretty much the same logic, you have 4 possible boards:
- Terahertz which you ALWAYS use in battle phase cuz then all activated monster effects are negated
- G golem Heart + Terahertz, you do this line in order to apply piercing damage to monsters in def, once again you send Earth monster during battle phase
- Terahertz + lingkuriboh, this line is if they have only 1 backrow, terahertz send multiplication again
- Accesscode talker which you make out of jammer + splash mage or Jammer + transcode, you usually go for this line if you cannot access an easy OTK with Terahertz and there are a lot of things to remove on the field.
In order to access all these lines and ensure success of your second turn OTK, always add equation with your Circular
Second turn really varies a lot on opponent's board and it is something u gotta learn yourself when and what to use but these are some main ones that occur a lot, sometimes Singularity even can be a good second turn card. Sometimes when you have resources you even want Diameter's negate on your Xyz.
Replays
364-789-246 Only Despia replays, but you can throw a follow if you like, idk I'll see I might upload mathmech replays to YT