Notes & Combos
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Deck Update:
-The deck was not updated, yet it overpowered everything. Horus and its variations were everywhere, as well as stun decks. Fire King decks were non-existent.(easy win if them don't have goddeds) Lost some matches to Horus FTKs (First Turn Kills). I played with vaalmonica ghost sistere until lv16(start 12). 7 streaks could be 12 if not connection fail.
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Main Counter:
-Horus is the main counter to the deck because of the “Sarcophagus,” so removing it from the field can end the game.
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Tips: -The “Terrortop” engine can help achieve OTK (One Turn Kill) on a clear field. Didn’t need to use “Ultimate Conductor Tyranno” much. Forgot to include “Triple Tactics Talent” and “Trust” in the deck, but still had good results.
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Performance:
In several matches, the field carried the game, as did “Cosmic Cyclone.” “Call of the Grave” hindered more than helped; perhaps “Ghost Belle” would serve better.
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Trap Cards:
Traps helped control the game when I couldn’t finish. The new trap card could also be interesting.
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Additional Engine:
If you have the XYZ armored or ghostrick engine, use it. I didn’t include it out of laziness.
Replays
Gonna save until end session or news options: 105-575-149