Notes & Combos
Purrely handtraps turbo is really good unless you go second vs stun. People are not using veiler and imperm because they're not good against fire kings, so you have ash and droll to worry about.
Droll at 3 is a MUST, it stops snake eyes from searching their field spell (usually they activate bonfire and you lock em down), it stops fire kings, it stops floowandereze, it doesnt really stop kashtira but it hinders them.
I used to play ghost belle, but mourner is a lot stronger vs snake eyes fire kings. You can play ghost if you meet a lot of labrynth because it stops their traps.
I used to play nib at 3 but there are a lot floo trying to play shifter against fire kings, and it wasnt helpful against them. I'd rather play 3 drool.
TTTs are great, they saved me vs kashtira a lot of times.
In the extra deck I never really used the girl, but I have her if the opponent let me go 1st, when I suspect they can be lava golem + numeron shanenigans. I have all double cats because I do not like kashtira unicorn removing them from my extra. I never used big happiness, you can change him for Sky Striker Azalea OR Ensemblue Robin OR Agent Moon (can break skill drain or stone).
Strategy - go first and draw as much as you possibly can, go 2nd and stop them with handtraps, even if you maxx c, use droll to stop your opponent mid combo if you have enough cards to make yours.
Replays
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