Notes & Combos
This deck has lotsa gas to push through handtraps and its very fun to play. I think this is not the optimal build yet. Just build this for WCQ but it got max within 30 duels since lv12.
Usually start with salad combo to get raging on board for roar, then revive promethean via weasel to link for whale. Extend with FK/SE play to get garunix into play. Common interruption = SG roar, promethean , whale revive ip for sp, garunix ss pop kirin for 1 pop + arvata
Aim to link wicckid as it +1 , sunlight wolf recycle kirin, setup ip in grave as whale's target ,get garunix into rotation
Extra are very tight, may swap wicckid/balelynx for garunix eternity if i get it.
Keep in mind that SG fire and promethean lock into fire summon, SG miragestallio lock into fire effect. I was using diabellstar package with oss but SE package works better. i try to avoid hard brick in hand , so no SE flamberge and og garunix + FK ulcanix
Starter 17 (<10% to brick)
SE ash x1 SE poplar x2 bonfire x2 oss x1 FK ponix x2 SG fire x2 SG gazelle x3 cynet mining x2 SG circle x2
Garnet/tech/extender 7/5/10
FK barong x1 FK sky burn x1 SGsanctuary x1 FK sanctuary x1 FK island x1 SGroar x1 SGrage x 1
TTT x1 SE subversion x1 SG will x1 called by x1 crossout x1
SG spinny x2 SG jaguar x1 SG mole x1 SG weaselx1 SG chargex1 FK kirin x2 FK garunix x1 Fk arvata x1
handtrap 9 (66% at least 1 if go 2nd)
veiler x1 maxx c x2 ash blossom x3 nibiru x1 imperm x2
Replays
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