Notes & Combos
The deck could use "One For One" or an extra "Ulcanix", but the pulls from the Selection Pack chose the distribution of cards here. I had Nib, but I never got to use it not even for Crossout. So I would swap Nib out for an additional gas; subversion can also be cut, but even though it may brick for me a few times, it helped a lot out in various situations when I went second. This deck is only really scared of Maxx C (or potentially an Effect Veiler/Ash/Imperm with a bricky hand or as additional handtraps).
Overall, this deck is very strong. Sometimes, I bait out enough interruption that I now have a clear route to victory with my last remaining card in hand. This was the easiest road to DL 20. I used everything except for Heatsoul, Selene, and Wolf since those lines never really came up. If I had the opportunity or needed to rely on those lines, most of time the opponent would be surrendering. I almost always won whenever I had a clear line to Raging Phoenix, and I only got to summon him twice before the opponents surrendered.
There are various combo lines to watch and learn, but remember, in a long duel especially, never get your "Sacred Fire King Garunix" banished. That greatly diminishes your chances in a game state where the duel is drawn out.