Notes & Combos
cosmic and red reboot are very good against tear, and load up on kaijus to remove the tear names on board.
I don't like small world in this format because I need as much hand power as I can get. It's a lot more high roll (and bricks a little more), but every card in hand matters.
I played 3 calling because it's good to have in hand for shifter games and in tear games can block a ruk
Yeah that's pretty much it, it's not bad into tearlament.