Notes & Combos
Intro
All games played in Diamond 1.
Standard Wind-Up combo lines. Standard 3-axis engine opting for minimal spells with Gallis instead of PUNK/Rescue Cat. anti-Maxx C spells instead of Sekka's Light since Maxx C ends your turn (very hard to turn 1 deckout) and drawing names can get them stuck in hand.
Deck-building
Dagda/Scythe package is optional, but makes playing the deck much easier as Dagda is a generic link 2 that helps free up boardspace mid-combo. You will often need to make Dagda + Verte (use before end phase) to free up space for Rat + Magician conga line.
DPE package can be modified. If you want to highroll open Fusion Destiny and risk gallis lowroll, you can play 2 FD now that it's semi'd.
Other options include any of the Knightmares, I:P, third Zenmaity, White Woman, Avramax.
Endboard
Endboard is flexible depending extenders opened, but at minimum should be Apo+Verte/DPE+Dagda/Scythe and 1-2 of Naturia Beast, UDF, Dweller. Some lines might end on no Apo and all three of the optional endbosses. Deck is very flexible and non-linear. Any level 3s and you're off to the races.
Replays
Replays @ ID: 332-888-201
Most recent replay is an insanely lucky game going second versus Dinomorphia.