Code Talker

Win Streaks from on August 19th, 2023
cp-ur 960 + cp-sr 510
40 cards

Notes & Combos

this deck isnt particularly good right now, but i love it so i was playing it after getting M1 already. a ton of fun, and a really modular control deck, which is simple to play but you can make some crazy plays with the right hands in the right situations; you generally play control, but thanks to update jammer and accesscode we can OTK our opponents very easily, which really is the backbone to this strategy - handtrap the opponent to end their turn then otk, else theyd recover. but it can also interactively grind depending on situation, more than other cyberse decks atleast.

The engine is fairly standard. Im running circular as a generic cyberse extender that is a 1 card heatsoul and doesn't require any commitments to the normal summon, so we dont really actively go for it, and why we dont play any other bricks besides sigma. I cut backup secretary to keep engine as lean as possible, though she'd definitely make it back in the list if i were to add more cyberse or if circular gets hit unfortunately. In extra deck Im playing standard cyberse extra deck, along with an extra transcode since hes really good in this deck. i was playing a second splash mage before, and that was slightly more reliable, but 2 transcode is less prone to unicorn banish; if they banish accesscode its not the end of the world as we can just transcode heatsoul beatdown them, provided there isnt some big board, which there shouldn't thanks to our non engine. disciple is in extra due to down pointing arrow, which allows security dragon and transcode colink easy access. light dragon is decent for breaking boards, as it not only is non target pop, but protects literally anything from destruction, so we've got targeting and destruction protection covered. this is important as cyberse link climb is very vulnerable to spot removal, especially on transcode; negation we can plough through with extenders usually so long as they dont destroy. firewall is endboard piece for hands where we open too many cyberse. i was considering pitknight, but i only recently realized she was cyberse lol. maybe id cut inverted.

Non engine is fairly standard aswell, save for a few things: bystials seem horrible due to cyberse lock, however druiswurm is something i can summon on my opponents turn then have as link material and removal on my own turn, and so far its been alright. TTT is excellent as we can plough through disruption and link climb with the ******. Solemns pack a punch, you want to open exactly one.

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Replays

900-152-148

I havent saved any new replays, but i do have some older replays of this deck. Should be roughly one of the middle replays in the list, and decklist was mostly similar.