Notes & Combos
Got a 10 win streak with this version of the deck. I've been fiddling with Scareclaw the last few days and I've tried a couple different engines, but I'm really happy with how Terrortop into Full Armor shenanigans has been playing. It either eats up disruption or I get extra bodies to be in defense mode when I drop Reichheart on the field.
As much as I would like to play 3/3/3 of all the level 3 scareclaws, 14+ hand traps is pretty much required these days, and I don't want to go above 40 cards.
I used to run two Arrival, but I was really getting frustrated with S:P just outing my Tri-Heart, so I took one out and put in the Defanging. The extra destruction effect is good, too. I also dropped Twinsaw, but I'm seriously considering dropping the Droll and Lock Bird for it.
As far as neat stuff you can do, you can use Full-Armored Xyz to equip Torpedo for extra attack and destruction/targeting protection, but you'll usually be equiping to Dark Knight to suck up a normal summon or other relevant monster.
With Armored Xyz on your turn, you can equip Torpedo on Tri-Heart to get an extra attack so you can OTK harder and with less Scareclaws on the field.
Replays
ID: 748-277-145
Got a couple of replays:
Vs Horus Tear: Japanese name, 6 turns
Vs FKSE: Far
Vs Kashtira: SlightEdge24