Notes & Combos
Spright Day 1: Oh my gosh the climb to Diamond has never been easier. The amount of people who just auto scooped when they saw a Spright card was shocking. I went 16-2 all the way from plat 4. I only really lost to a Branded deck because I didn't negate and destory lost with carrot and I also lost to a Live Twin Spright deck because they opened their one of Droll and used it after I used Maxx C. If they didn't open the droll though I probably would have won. And, as you can tell if you're reading this now, this deck also got a 5 game winstreak in Diamond which is always nice. Honestly, this deck is fantastic.
Combo's: Any runick spell + a Spright Blue/Jet is an instant full combo when uninterupted. I normally try to end on Elf + Gigantic + I:P + either Carrot or Red
Only Runick Stuff + any level 2 is something I encountered quite a bit but it's managable. If you can get into a spright name through fountain then this combo just becomes the one above, but if you are really desperate you can always go Hugin + the level 2 into Gigantic and go for Blue. (This also keeps you safe from Nibiru)
Just Sprights + Level 2's is just fine, you pretty much want to make Gigantic pretty early as well but not to necessarily summon Blue/Jet but to also summon Ipiria/ Capshell for the draws. Even with this you can still end on Elf + Gigantic + I:P
This deck is all about consistency and controlling the game through the runick spells and Carrot/Red and the deck is really good at it. Whether it's better than pure or not is up for debate but I honestly don't know.