Notes & Combos
Usually, you'd go first with this deck and set up a board of Fountain and a Musket monster (preferably Caspar) but it can also go 2nd. If you want a more go 2nd-centric build, just add triple Dark Ruler no More and remove the singular Runick Cards (Droplet, Storm and Slumber).
Gate and Reasoning are there because they get you to the Musket monsters while milling your Runick cards for your Fountain draws and I'd consider them mandatory in this deck. I'm not running handtraps because they don't work with the Musket cards and I don't think they're worth it aside from Maxx C.