Notes & Combos
Took Iphonz' list and pretty much only changed a few things because i personally prefer them.
Biggest changes imo are:
- 3 Isoldes, mostly because 90% of players Imperm/Veiler right away so u often go through 2 Isoldes during your first turn and need to play 3 if you want access to it during your next turn. Also means i play 3 Lvl.1 Goukis.
- Heroic Call instead of Ready Fusion, mostly because i didn't find the ED space for the Ready Fusion target.
- DRNM/Red Reboot as non-engine because i find them incredibly good in this meta. Playing any Ghost Girl instead means you potentially can use them as material for Invoker tho.
[5 Winstreak in Master 4/5]