Notes & Combos
The main difference between this build and the majority of Lunalight Tear builds I tend to see is Minerva, which is mostly there because it lets you get access to your important mills more consistently than Kagutsuchi. Because I'm not running Kagutsuchi, I'm also not running Zeus, as it's just too inconsistent to access with this list. In it's place, I'm using Redoer to make sure endboards have more recursion, while also fixing weird hands and giving me access to graveyard effects in the event I haven't used them or my mills haven't been kind to me.
Replays
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