Notes & Combos
Saw this concept from Japanese players in Master 1 and decided to give it a try. This is mainly a Labrynth deck, its main goal is not winning by making crazy Synchro or Link combos but rather outgrinding the opponent by milling as many resources as possible (furnitures, shufflers, Rollback, Big Welcome. <hr> Some quick considerations:
- Tearlaments traps are very powerful (especially Metanoise as it synergizes with the Ladies), but also bricky as ****. Use them at your own risk;
- Kaleido-Heart is a level 8 or higher Fiend, so it is basically an honorary Labrynth monster: you will be able to summon him even under the restriction of Welcome Labrynth, and him being on the field makes Big Welcome able to bounce the opponent's cards from the GY;
- Fusion Deployment is just extra copies of Reinoheart: do not run the third Reinoheart or Sea Mare as you will brick on Normal summons;
- By discarding Nibiru with the furnitures after activating it, you will tribute the Snake-Eye field without activating the Temple as you're not summoning anything. This will make Nib vulnerable to Call by the Grave, though;
- From my personal experience, the virus cards seem a bit win more. By the time you are resolving 5 different effects with a single Big Welcome, you have already won the game. The only scenario in which Eradicator actually makes a difference is against Runick.