Notes & Combos
I haven't play synchron much lately but it is always fun to play this deck.
Pure Adventure Synchron is probably the best way to play right now since the most effective play is the adventure play and seriously it is the only engine you want to see in your opening hand.
I play Diviner version because it is funier for me (eventhough I think it is a bit weaker for now because of multiple Imperm/Veiler in this META).
Synchro Rumble should be cut in a serious play. It is a good card but I feel sad drawing it in a start hand.