Mathmech

Win Streaks from on October 29th, 2023
cp-ur 780 + cp-sr 480
40 cards

Notes & Combos

Utilize PUNK cards to draw into mathmech starters, if you do not have them already. Always use PUNK combos first, as Mathmech will lock you into Cyberse. Bait out Ash Blossom with Ogre Dance to add. Prioritize Wa Gon and field spell to extend hand advantage and bait out hand traps, if possible and you have other means of summoning Sharakusai or Ze Amin. If you have the field spell, you can banish a PUNK gy card to special summon from hand. Then, go into Rising Carp using Sharakusai effect using monsters one monster in hand and other PUNK (not Sharakusai) on field, if possible, or both monsters on field. Rising Carp effect to special summon Deer Note and Madame (or PUNK lvl 3 not used). Madame effect for trap card. Synchro into Jam Dragon Effect and activate effect to add Ghost Ogre and then activate Deer Note effect to bring back Sharakusai (if used as material) or any PUNK prioritizing any lvl 3 that may be in the gy and has not activated its effect yet (or Rising Carp which will come into play later). Do not summon into extra monster zone. This allows a quick effect synchro into Amazing Dragon on the opponents turn to return 1-5 cards to the hand, depending on the number of diff lvl 3 psychic tuners in your gy. use Cynet Mining for Circular if you do not have it or just go into Circular effect. Send Sigma to gy. Circular will special summon. Activate Sigma effect to special summon on field, activating Circular effect to search Superfactorial. XYZ summon Alembertian using Circular and Sigma, using effect to add Diameter to hand. XYZ is important to prevent Sigma from banishing after leaving the field. Alembertian effect to tribute itself to summon Diameter or the PUNK monster special summoned by Deer Note effect in gy or Jam Drive Dragon (this will allow Jam Drive Dragon to be in the gy, so if the opponent responds to Sharakusai effect, it will summon from gy and search for a lvl 3 psychic tuner . If you have just Diameter then link into Linguriboh for trap negate. If you have Alembertian and Diameter, then link into IP Masquerena.

This is an interactive board. Ensure 3 open main monster zones to use Superfactorial or you will need to use Sharakusai effect to clear up space.

Endboard:

  1. Ghost Ogre in hand
  2. Set Nashiwari
  3. Sharakusai synchro into Amazing Dragon to return 1-5 cards yo hand
  4. Superfactorial for Laplacian send a monster, spell/trap, and card from hand to gy
  5. Diameter omni negate for Laplacian
  6. IP into Unicorn or Linguriboh
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Replays

https://youtu.be/ZiYF7dYjCJU?si=oqa0l-P1_x11eCgH