Notes & Combos
average terrorist deck
can hand-rip your opponent by 1-2 cards very consistently
snake eye engine is your 1 card combo to curious which bridges the way to horus and tear engine (which ever you don't have access to yet, if both is accessable, send destrudo or snow if which ever is missing from gy)
recommended to remove harpie feather duster and heartbeat for 2 bonfire to improve consistency (i don't have enough UR dust). i personally would keep duster because it is easily accessible with thrust and heavily effective against backrow deck (lab, stun, rescue ace)

nice list, could you please explain how you hand rip with ken/ gen also why not redoer and 3 screams?

gen has the effect to summon ken to opponent's field to draw 2 and discard 1. zealantis can banish the ken we originally summoned to the opponent field by gen's effect to return it to our field so we can use its effect to summon gen. gen, when summoned to the opponent field by ken's effect will make opponent discard 1. we can then follow with tttalents to see opponent hand and rip the best card out of their hand. its basically the whole strat to make opp go -2 while we see his entire hand.
redoer limits our draw capability for a fusion trigger. its always better to dugares to try and dig for your tttalent/ttthrust.
scream is almost always a brick in this variant of tear pile. It is only good with reinoheart as a normal summon and adding gen with reinforcement of the army is always a better choice than reinoheart. even when i open with reinoheart and scream, i usually keep scream in hand instead of placing it down to chainblock reinoheart (for potential discard)