Notes & Combos
Typical combo
alpha+zeta for example
Alpha - sacrifice zeta to summon- search benten
Zeta - sacrifice benten to summon- benten search for fiend,add meteonis
Xyz summon mu beta,send gamma to graveyard
Cast meteonis to ritual summon benten, using any xyz material on mu beta
Gamma- sacrifice benten to summon, use effect to summon whatever drytron in graveyard,benten search The World
Use the effect of fiend to search for light barrier,and activate
Take meteonis back(target whatever you like)
use xyz material to summon benten again
sacrifice benten and whatever dryton to summon The World
当然、正位置だ!(select Head for THE WORLD)
-End Phase- 「世界」ッ! 時よ止まれ!
(sacrifice everything except The World itself to skip your opponent's turn)
-Next turn-
Do Whatever you like, your opponent won't have any turn onwards. Route 1: Gamma(sacrifice benten,benten search benten) Attack With THE WORLD SKIP THE OPPONENT's TURN using drytrons loop for 3 times=3100*3=9300
Route 2:
gamma
recycle meteonis
XYZ mu beta,send meteonis to graveyard
Ritrual summon Meteonis
4000+3100+2000=9100=OTK
Other Notable Cards
Sauravis - Good handtrap to response Impermanance,could be search by alpha when good opening (like alpha+zeta+benten)
Amorphactor - backup plan/T2 breakthrough plan, basically main1 skip+ xyz negate means you 100% will survive the next turn,or basically negate all the nasty XYZ monstes on opponent's field.NOTE THAT YOU CAN'T USE MU BETA'S XYZ MATERIAL AS RITUAL MATERIAL WHEN AMORPHACTOR IS ON FILED
Concecrated Light - a lv.1 NS-able light fairy which could be searched by benten and as an option of Jack-in-the-hand, could serve as essential xyz material under extreme circumstances