Notes & Combos
Easy ladder climb with Mikankos with around 80% WR.
Kash/Horus/Suships were easy to deal with Kaijus and Boardbreakers.
2 Spiritwalk because there's always one Horus name remaining on the field with Sarc trying to send a Mikanko to the grave. Just equip one to stop it from happening.
The higher the ladder the more Labyrnth decks appeared. Swapped 1 Spiritwalk and Kaiju with Cosmic Cyclone just to stop them from recycling Big Welcome (also helped against King Sarc).
I wanted Thrust instead of Talents but can't afford it. The handrip was enough to end games anyway.
The rest is classic Mikanko plays.